Drone City
This Bitsy art game depicts life as an automated flying delivery drone, as seen from the standpoint of the machine itself. It is a codework, revealing the city from the drone's robotic perspective - as a tightly constrained, algorithmic space, with the only reality being a wholly synthetic map of abstract vectors and nodes. Terse electronic bulletins narrate the action as the drone goes about its business, but in a style mirroring aviation terminal language, and so these are not easily readable at first. Learning to effectively see and think like a machine is a key part of viewing this piece.
Instructions / Tips
Follow the arrows and coloured routes towards the flashing boxes, which always indicate your next destination. Try another direction if the way ahead appears blocked - the city won't let you fly anywhere other than the specific route needed to reach your designated destination. If you read the on screen text carefully, when landing on a flashing box, clues are given as to where you need to go next, what route to take, and what you'll be delivering, but it is perfectly possible to 'brute force' your way by trying all available routes.
It is worth examining any nearby drones that are on standby. There are often multiple messages for each drone encounter, so keep cycling through.
If you complete the delivery itinerary then you can access the airspace permissions necessary to freely orbit the network, without any restrictions. A typical playthrough, overall, may last a few minutes - reaching the 'end' is perhaps not really the goal here.
The look of this piece was drawn from an illustration by Superflux, "Cartographies of the Sky", for their Drone Aviary (2015) project and film.
Plays with ambient sound.
Status | Released |
Platforms | HTML5 |
Author | racarter |
Genre | Interactive Fiction |
Made with | bitsy |
Tags | 2D, artgame, Bitsy, drone, Narrative, Pixel Art, Text based, Walking simulator |
Average session | A few minutes |
Languages | English |